Jobs




About Aggro Crab

Aggro Crab is a fresh-faced indie game studio in Seattle, WA best known for our debut project, Going Under. We make games by giving careful attention to the disciplines of art, narrative, sound, and gameplay, and by doing so we craft experiences with heart and sick vibes that are more than the sum of their parts. Our goal is to be a sustainable studio that supports its team, and make sure everyone who works with us has a voice, a sense of security, and is treated with respect. The ‘Aggro’ is reserved for punching up!

Let's be real there are, like, two of us full time right now at Aggro Crab, but we have an opportunity here to grow for our upcoming project (“Game 2”). When working with us, you will have a say in the direction of the game and the studio, as there’s still PLENTY to figure out. If that sounds good to you, please reach out!

Open Positions

Mark

3D Environment Artist



The Job

Aggro Crab is looking for an experienced 3D Environment Artist to work on an unannounced action game with platforming elements. This job is for a paid, full-time position that would begin with a short work-for-hire contract before committing to the salaried role.

For this role you will be the sole Environment Artist on the team, working closely with the Art Director and Level Designer to create beautiful and interesting 3D environments to explore.

Note: We are specifically looking for candidates local to the Seattle area as we plan on resuming work from an office when it's safe to do so again!


Responsibilities

  • Create 3D models for environment props using a workflow that includes sculpting, retopo, UV, and texture.
  • Implementing assets into Unity and arranging props in scenes.
  • Use in-engine tools such as lighting, fog, and post-processing to create the mood of each area.
  • Collaborate with the Art Director to develop the look and feel.
  • Collaborate with the Level Designer to get the environment art to meet the gameplay needs of the scene.
  • Be cognizant of performance at all times ensuring the environment art does not hinder the framerate.


Experience

  • At least two years industry experience in a 3D Environment Artist role is required.
  • Experience in a game engine is required, Unity experience is preferred.
  • Sculpting experience with ZBrush or a comparable software.
  • Texturing experience with Substance Painter/Designer or a comparable software.
  • Experience creating modular assets that can be reused throughout the game.
  • Generalist developer experience is a plus!
  • Git experience is a plus!


How to Apply

Send an email to contact@aggrocrab.com and begin the subject line with “Enviro Artist”. Please submit a resume and link to a portfolio (most important factor), and tell us a bit about yourself, your current location, and why you’d like the job!

It's worth mentioning we don’t have all that many years of experience under our belt either, so Aggro Crab is a studio whose members will grow alongside it. If you don’t check off all the experience boxes but we see a spark, it might just work out. Folks from under-represented backgrounds are encouraged to apply as well; we believe a more diverse studio is a stronger one.




3D Level Designer



The Job

Aggro Crab is looking for an experienced level designer to work on an unannounced action game with platforming elements. This job is for a paid, full-time position that would begin with a short work-for-hire contract before committing to the salaried role.

For this role you will work closely with the Art Director, Environment Artist, and Narrative Designer to create beautiful & fun environments that help drive the gameplay, atmosphere and narrative.

Note: We are specifically looking for candidates local to the Seattle area as we plan on resuming work from an office when it's safe to do so again!


Responsibilities


  • Creating exciting levels using a combination of sculpted topography and individually placed assets.
  • Creating usable Unity assets using the models, textures, etc. provided by the art team.
  • Designing combat encounters with an eye for balance and pacing.
  • Maintaining readable documentation on the enemies, items, and other assets present in the levels for organization & balance purposes.


Experience


  • 2 years professional or casual level design experience.
  • A portfolio that shows off an eye for aesthetics, explorability, and pacing in 3D game environments.
  • Experience in a game engine is required, Unity experience is GREATLY preferred.
  • Generalist developer experience is a plus!
  • Git experience is a plus!


How to Apply

Send an email to contact@aggrocrab.com and begin the subject line with “Level Designer”. Please submit a resume and link to a portfolio (most important factor), and tell us a bit about yourself, your current location, and why you’d like the job!

It's worth mentioning we don’t have all that many years of experience under our belt either, so Aggro Crab is a studio whose members will grow alongside it. If you don’t check off all the experience boxes but we see a spark, it might just work out. Folks from under-represented backgrounds are encouraged to apply as well; we believe a more diverse studio is a stronger one.